Josh Parnell ~ CS348b Rendering Project

A Quest for Space, Sci-Fi, and GPU Path Tracing

Sunday, April 15, 2012

Whoa

Here's what our world would look like if photons couldn't figure out how to bounce off things properly...


Kind of nice!
Posted by Josh Parnell at 2:58 AM
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Blog Archive

  • ▼  2012 (121)
    • ►  November (1)
    • ►  June (9)
    • ►  May (55)
    • ▼  April (56)
      • Up Close
      • Smooth
      • Glossy
      • Immersed
      • MLT & Gas
      • Five Minutes
      • High Res
      • Killing Fireflies
      • MLT!!!
      • MLT
      • Boxes
      • 5000
      • Hit the Mark!!!
      • CUDA is Fast!
      • First Render in CUDA
      • Something Smells Like CUDA...
      • Back to High-Res
      • k-d Visualization
      • RAWR.
      • GPU Memory Sucks
      • Slight Optimizations
      • Better Participating Media
      • Russian Roulette
      • K-D Trees on the GPU!
      • Better Scattering
      • Not Bad
      • 100k
      • Slightly Better
      • Not Much Hope to Cling To...
      • Wallpapers
      • Smooth Normals
      • Triangle Mesh
      • Better Dust
      • Whoa
      • Dust
      • Widescreen
      • Cool
      • There We Go!
      • Accumulation
      • Still Better...
      • Better
      • GPU Path Tracing!
      • Reflections
      • First GLSL Ray Tracer
      • Impressive
      • At Least it's Reflective...
      • Does That Look Like a Ship?
      • First PBRT Render
      • More Ships
      • Not Sure I'd be Able to Fly It...
      • Inspiration
      • Asteroids
      • Let's Try Some Curvature
      • Welding Cylinders
      • Regular Polygons in Polar Coordinates
      • I Want to Make A Space Scene!

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