Uniform grid acceleration in all 3 dimension now. Better/faster raymarching, better grid storage management, even some rudimentary compression.
Still pretty underwhelming results, but at least I can get >10K tris on screen with this method. That's way better than before. I'm still nowhere near PBRT, and CPU + MLT is looking pretty good right now...but I just can't let go of the hope that, if I persevere with this GPU path tracer, I may get lucky in the end :)

No comments:
Post a Comment