Everybody's favorite shiny balls, this time rendered on everybody's favorite new GPGPU toy. I haven't ported dynamic scenes or anything fancy yet, just spheres at this point. Right now, it's a good bit slower than the GLSL tracer was at this stage, but that's not really saying anything, since the only thing that's being used right now is constant memory. Let's hope that things will get better when the real renders begin...

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