Saturday, April 14, 2012

Dust

I almost hate to post anything after that last image...unfortunately, we must move on!

I've started playing with dust/participating media.  Ultimately, the quality of the "haze" affect that I can achieve will be what determines whether or not my path tracer or PBRT would be the preferred solution for rendering my scene.

So far, the effect is nice, but not super-compelling.  I'm sure it's totally wrong, though, as it's only my first pass.


Still, you can definitely see the haze.  Since it's somewhat homogeneous, it's not a very interesting effect.  Hopefully I'll be able to spice that up later.

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