Sunday, April 15, 2012

Triangle Mesh

First attempt ever to read dynamic scene data in the shader using textures...and it worked!  As expected, everything is terribly slow.  But, hey, it still converges in a reasonable amount of time, and I haven't even started with acceleration structures.



Yes, that thing in the middle is a pretty sad excuse for a sphere.  It will look better if I can implement vertex normal interpolation.

No comments:

Post a Comment