Not surprisingly, the gas increases the variance (although I didn't give the above image very long to render anyway). The performance hit is not so bad compared to the hit incurred by large scenes. It's clear that my primary optimization target should be scene traversal/acceleration structures. Tomorrow I will try to implement kD trees and the ropes++ traversal algorithm described here: https://www.gprt.ufpe.br/grvm/Publication/FullPapers/2009/SBACPAD2009_Santosetal.pdf
Oh, and if you take a median filter...I guess it looks kind of good :P


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