Josh Parnell ~ CS348b Rendering Project

A Quest for Space, Sci-Fi, and GPU Path Tracing

Wednesday, April 11, 2012

Let's Try Some Curvature

Not much, just some subtle curvature.


Posted by Josh Parnell at 10:54 PM
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Blog Archive

  • ▼  2012 (121)
    • ►  November (1)
    • ►  June (9)
    • ►  May (55)
    • ▼  April (56)
      • Up Close
      • Smooth
      • Glossy
      • Immersed
      • MLT & Gas
      • Five Minutes
      • High Res
      • Killing Fireflies
      • MLT!!!
      • MLT
      • Boxes
      • 5000
      • Hit the Mark!!!
      • CUDA is Fast!
      • First Render in CUDA
      • Something Smells Like CUDA...
      • Back to High-Res
      • k-d Visualization
      • RAWR.
      • GPU Memory Sucks
      • Slight Optimizations
      • Better Participating Media
      • Russian Roulette
      • K-D Trees on the GPU!
      • Better Scattering
      • Not Bad
      • 100k
      • Slightly Better
      • Not Much Hope to Cling To...
      • Wallpapers
      • Smooth Normals
      • Triangle Mesh
      • Better Dust
      • Whoa
      • Dust
      • Widescreen
      • Cool
      • There We Go!
      • Accumulation
      • Still Better...
      • Better
      • GPU Path Tracing!
      • Reflections
      • First GLSL Ray Tracer
      • Impressive
      • At Least it's Reflective...
      • Does That Look Like a Ship?
      • First PBRT Render
      • More Ships
      • Not Sure I'd be Able to Fly It...
      • Inspiration
      • Asteroids
      • Let's Try Some Curvature
      • Welding Cylinders
      • Regular Polygons in Polar Coordinates
      • I Want to Make A Space Scene!

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