Wednesday, April 18, 2012

100k

I'm obviously doing something wrong in my bounding box code, as right now it's actually hurting the render speed.  I would have thought that a coarse bounding box pass would yield immense gains :/

On the bright side, my path tracer has finally produced its first-ever >100k triangle image!  This is what I would call a mid-resolution ship.  It's not as high-quality as I want for the final scene, but it's not terrible either.  So perhaps my tracer isn't too far off the mark...



Still, it bothers me that this took 5 minutes and the depth was only set to 5...it's also pretty low-resolution.  I guess it's better than last night's image.  Oh, and those black boxes?  Yeah, there's obviously a problem with my acceleration grid.  I'll debug that later -_-

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