I'm obviously doing something wrong in my bounding box code, as right now it's actually hurting the render speed. I would have thought that a coarse bounding box pass would yield immense gains :/
On the bright side, my path tracer has finally produced its first-ever >100k triangle image! This is what I would call a mid-resolution ship. It's not as high-quality as I want for the final scene, but it's not terrible either. So perhaps my tracer isn't too far off the mark...
Still, it bothers me that this took 5 minutes and the depth was only set to 5...it's also pretty low-resolution. I guess it's better than last night's image. Oh, and those black boxes? Yeah, there's obviously a problem with my acceleration grid. I'll debug that later -_-

No comments:
Post a Comment