So much for dialing it back. I've decided to try a full-on reflection nebula render, and plop the scene right in the middle. Rendering a nebula is definitely challenging, and it's required an immense amount of tweaking and experimentation to get decent (still not great) results. Here's what I have so far:
Notice the nice color gradients as a result of wavelength-dependent scattering (it's particularly noticeable on that band of thick gas in the upper-left corner).
Features still aren't as well-defined as I'd like them to be, but I'm definitely making progress.

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