Josh Parnell ~ CS348b Rendering Project

A Quest for Space, Sci-Fi, and GPU Path Tracing

Wednesday, May 30, 2012

Honestly

Part of me will be very, very sad when I end up not submitting this image for the competition.



It's an incredible image.  Really.  But it leaves out so much of what I've been working on...and there's really not much to it.  But wow, it's so good!
Posted by Josh Parnell at 3:32 AM
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Blog Archive

  • ▼  2012 (121)
    • ►  November (1)
    • ►  June (9)
    • ▼  May (55)
      • Honestly
      • Nice
      • Scene Mockup
      • Nebula Rendering
      • Dial it Back
      • Voronoi Gas
      • Gas
      • More Gas
      • Wow
      • Through the Clouds
      • Nice
      • Oh My...
      • 3D Texture
      • End of Week 2
      • Ship Auditions
      • Up Close
      • Logo
      • Cleaner
      • Interesting Idea
      • Asteroid Texturing
      • Cool Scene
      • The Beast
      • No Smoothing...
      • Fresnel Metal
      • Don't Stretch It
      • Scattering Study
      • Better Field
      • More Texture
      • Getting Somewhere
      • Texture
      • End of Week 1
      • Better Field
      • Instance Instance Instance Instance ...
      • Asteroid Field
      • Nice Ship
      • 1 Million
      • Hope
      • Cutting it Too Close
      • 100
      • Guns
      • HQ Asteroid
      • Welder: Asteroids
      • Welder: Welding!
      • Welder: Displacement
      • Welder & CudaPT
      • First Ship in Welder
      • Welder: Real Functions
      • Welder: Loops, Functions, Conditionals
      • Welder: Basic Math, Transforms, Extrusion
      • Welder: A Simple Language for PCG
      • Spiky
      • When MLT Wins
      • Race Conditions
      • Smoother
      • Keep Your Normals Straight
    • ►  April (56)

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