Wednesday, May 16, 2012

Getting Somewhere

Tonight I implemented texture atlas generation, integrated a basic material system into Welder, and hooked it up to the GPU tracer, making all the necessary memory arrangements.  I also attached material flags to each triangle, so that materials can be specified on a per-triangle basis.  Pretty awesome rate of accomplishments for tonight!

Here's a little reward for my efforts.  Nothing fantastic, but at least it's starting to look vaguely spacey:


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