Josh Parnell ~ CS348b Rendering Project

A Quest for Space, Sci-Fi, and GPU Path Tracing

Wednesday, May 16, 2012

Better Field

Texture really makes a difference on those asteroids.  Dare I say it?  I think the images are actually starting to look good...!


Posted by Josh Parnell at 11:34 PM
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Blog Archive

  • ▼  2012 (121)
    • ►  November (1)
    • ►  June (9)
    • ▼  May (55)
      • Honestly
      • Nice
      • Scene Mockup
      • Nebula Rendering
      • Dial it Back
      • Voronoi Gas
      • Gas
      • More Gas
      • Wow
      • Through the Clouds
      • Nice
      • Oh My...
      • 3D Texture
      • End of Week 2
      • Ship Auditions
      • Up Close
      • Logo
      • Cleaner
      • Interesting Idea
      • Asteroid Texturing
      • Cool Scene
      • The Beast
      • No Smoothing...
      • Fresnel Metal
      • Don't Stretch It
      • Scattering Study
      • Better Field
      • More Texture
      • Getting Somewhere
      • Texture
      • End of Week 1
      • Better Field
      • Instance Instance Instance Instance ...
      • Asteroid Field
      • Nice Ship
      • 1 Million
      • Hope
      • Cutting it Too Close
      • 100
      • Guns
      • HQ Asteroid
      • Welder: Asteroids
      • Welder: Welding!
      • Welder: Displacement
      • Welder & CudaPT
      • First Ship in Welder
      • Welder: Real Functions
      • Welder: Loops, Functions, Conditionals
      • Welder: Basic Math, Transforms, Extrusion
      • Welder: A Simple Language for PCG
      • Spiky
      • When MLT Wins
      • Race Conditions
      • Smoother
      • Keep Your Normals Straight
    • ►  April (56)

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