Tonight, the tracer tackled a 1.1 million+ triangle ship. That's pretty impressive, considering the raw GPU buffer data weighs in at over 140 MB. But the system didn't break down. I can't say that it was as responsive as with the usual 100k scenes...but that shouldn't be a surprise.
The Welder code for this ship is actually pretty cool, and it only takes 50 lines to get the above result! The thing is way more procedural than the previous ships, so different seeds actually make a significant difference with this algorithm. I'd definitely call that a success for 50 lines of code...yay Welder!

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